I'm currently working as a 3D artist for Babeltime US in San Mateo. I'm always happy to discuss contracts and permanent opportunities. I graduated from UC Davis with a B.S. in Computer Science, but after developing games, I fell in love with 3D art. Now I am constantly working to improve myself as a 3D artist. I enjoy working on all aspects of 3D art, so I'd consider myself a 3D generalist.
I'm a hard worker and am willing to learn anything to better myself as an artist. I also work very well with others, having come from a programming background.
Worked on developing 3D style of various project proposals, and did animation and VFX for Realm Defense (https://play.google.com/store/apps/details?id=com.babeltimeus.legendstd&hl=en_US).
Solo artist for Mind the Traps with two other team members at Dissonance Entertainment. Create stylized PBR assets for Unreal Engine 4 using Maya, Substance Painter/Designer, ZBrush and more. Assets include environment assets, props, characters and accessories. Also create visual effects, animations and UI. Mind the Traps won Best Multiplayer and was a nominee for Best Game Design at Casual Connect 2016, and is now greenlit on Steam. It is aimed to be released in mid 2017.
Founded, promoted and organized the game development club at UC Davis. Planned and led events such as workshops, game jams, and demo days. Resulted in over twenty games being made, especially by those who had no prior game development or art experience.
Worked in a small team to develop employee web suite front-end and back-end. Prototyped technologies to be implemented into web suite. Assisted employees with IT related issues.
Determined how artistic shading techniques could be used to render a brain model, while providing more context to brain activity regions. Wrote a 3D model viewer using QT/OpenGL, capable of rendering multiple objects, each with separate and/or multiple shaders. Wrote various GLSL shaders such as a cel shader and an edge detection shader.