Website powered by
Conrad Fay
Conrad Fay
3D Generalist/Environment Artist
San Francisco, United States of America

Summary

I'm currently working as a solo artist for the game Mind the Traps. I'm always happy to discuss contracts and permanent opportunities. I graduated from UC Davis with a B.S. in Computer Science, but after developing games, I fell in love with 3D art. Now I am constantly working to improve myself as a 3D artist. I primarily specialize in environment art, but have the necessary skills in character art, rigging, animation and visual effects.

I'm a hard worker and am willing to learn anything to better myself as an artist. I also work very well with others, having come from a programming background.

Skills

3D Animation3D ModelingDigital SculptingRiggingTexturingRetopologyPBR TexturingTexture Baking

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal

Productions

  • Coverart486x720
    • Video Game
      Mind the Trap
    • Year
      2017
    • Role
      Artist
    • Company
      Dissonance Entertainment

Experience

  • 3D Artist at Dissonance Entertainment
    United States of America
    December 2015 - Present

    Solo artist for Mind the Traps with two other team members at Dissonance Entertainment. Create stylized PBR assets for Unreal Engine 4 using Maya, Substance Painter/Designer, ZBrush and more. Assets include environment assets, props, characters and accessories. Also create visual effects, animations and UI. Mind the Traps won Best Multiplayer and was a nominee for Best Game Design at Casual Connect 2016, and is now greenlit on Steam. It is aimed to be released in mid 2017.

  • Game Development Founder and Chair at UC Davis
    Davis, CA, United States of America
    February 2014 - June 2015

    Founded, promoted and organized the game development club at UC Davis. Planned and led events such as workshops, game jams, and demo days. Resulted in over twenty games being made, especially by those who had no prior game development or art experience.

  • Web Developer at Unitrans
    Davis, CA
    August 2012 - October 2014

    Worked in a small team to develop employee web suite front-end and back-end. Prototyped technologies to be implemented into web suite. Assisted employees with IT related issues.

  • Medical Visualization Research Assistant at UC Davis
    Davis, CA, United States of America
    December 2013 - April 2014

    Determined how artistic shading techniques could be used to render a brain model, while providing more context to brain activity regions. Wrote a 3D model viewer using QT/OpenGL, capable of rendering multiple objects, each with separate and/or multiple shaders. Wrote various GLSL shaders such as a cel shader and an edge detection shader.