Conrad Fay
Conrad Fay
3D Generalist/Environment Artist
San Francisco, United States of America

Summary

I'm currently working as a Senior Game Artist for Babeltime US in San Mateo, working mostly as the only 3D artist. I'm always happy to discuss contracts and permanent opportunities. I graduated from UC Davis with a B.S. in Computer Science, but after developing games, I fell in love with 3D art. Now I am constantly working to improve myself as a 3D artist. I enjoy working on all aspects of 3D art, so I'd consider myself a 3D generalist.

I'm a hard worker and am willing to learn anything to better myself as an artist. I also work very well with others, having come from a programming background.

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Skills

3D Animation3D ModelingDigital SculptingRiggingTexturingRetopologyPBR TexturingTexture Baking

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal

Productions

  • Appicon 1024
    • Video Game
      Frost Hockey
    • Year
      2018
    • Role
      3D Artist
    • Company
      Babeltime US
  • Unnamed
    • Video Game
      Realm Defense
    • Year
      2016
    • Role
      VFX Artist/Animator
    • Company
      Babeltime US
  • Coverart486x720
    • Video Game
      Mind the Trap
    • Year
      2017
    • Role
      Artist
    • Company
      Dissonance Entertainment

Experience

  • 3D Artist - Onsite Contractor at Babeltime US
    San Mateo, United States of America
    December 2016 - April 2017

    Hired to iterate on art style for a 3D mobile game. Created a vertical slice of an environment and characters to give an art pitch. Assets were low-poly, stylized and colorful to ensure readability on mobile. Demonstrated and practiced skills in modeling, sculpting, texturing and concepting.

  • Senior Game Artist at Babeltime US
    San Mateo, United States of America
    June 2018 - Present

    Worked on developing style and assets for Frost Hockey, a 3D air-hockey game. Made realtime models optimized for mobile, and high quality models for marketing material. Also continuing to develop styles for future game pitches.

  • Game Artist at Babeltime US
    San Mateo, United States of America
    April 2017 - June 2018

    Worked on animation and VFX for Realm Defense, a mobile tower defense game. Used Spine, Adobe Flash and Unity to make animations/vfx related to units and abilities. Also worked on developing styles for future 3D game, some translating the Realm Defense 2D style into 3D, and some working on entirely new styles.

  • 3D Artist at Dissonance Entertainment
    United States of America
    December 2015 - Present

    Solo artist for Mind the Traps with two other team members at Dissonance Entertainment. Create stylized PBR assets for Unreal Engine 4 using Maya, Substance Painter/Designer, ZBrush and more. Assets include environment assets, props, characters and accessories. Also create visual effects, animations and UI. Mind the Traps won Best Multiplayer and was a nominee for Best Game Design at Casual Connect 2016, and is now greenlit on Steam. It is aimed to be released in mid 2017.

  • Game Development Founder and Chair at UC Davis
    Davis, CA, United States of America
    February 2014 - June 2015

    Founded, promoted and organized the game development club at UC Davis. Planned and led events such as workshops, game jams, and demo days. Resulted in over twenty games being made, especially by those who had no prior game development or art experience.