These are various concepts I did to develop and pitch the style for future game ideas, one was a tennis-like sports game, and the other a farming game.
For the tennis game, even though the design ideas for the game were changing constantly as I was making these, it would most likely be top-down and show the entire court on a mobile device. Therefore, proportions, especially the head-to-body ratio, were kept extreme enough to be readable from that far away. Most of these, due to time constraints and not needing production-ready models in order to pitch, are colored using simple materials or vertex colors, and rendered in Arnold.
For the farming game, we didn't know much except there are hundreds of other successful farming games out there, so we wanted to do something to stand out. With the success of films like Zootopia, I thought there could be a precedent for Rabbit farmers. For this project I was focusing more on environment than characters.